# Mobile Animation Studio: Games Master Catalog

This document tracks all shipped, active, and upcoming mobile titles produced in our studio.

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## Shipped & Playable Games

| Title | Slug | Genre & Hook | Animation Highlights | Target Orientation | Status |
| :--- | :--- | :--- | :--- | :--- | :--- |
| **Slime Sling: Neon Pulse** | `slime-sling-neon` | Touch-and-Fling Physics Roguelite | Spring-mass slime mesh, volume squash & stretch, procedural pupil tracking, kinetic particle bursts | Portrait & Landscape | **PLAYABLE (v1.0.0)** |
| **Kinetic Blade: Neon Slice** | `kinetic-blade-slice` | Gesture Slasher / Bullet Deflection | Multi-point ribbon sword trails, relativistic bullet-time stasis, dynamic tumbling split-polygon slicing debris, tactile hitstop | Portrait | **PLAYABLE (v1.0.0)** |

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### Detailed Title Specs

#### 1. Slime Sling: Neon Pulse (`slime-sling-neon`)
* **Logline:** Pull back and fling your squishy cyber-slime through an energized neon grid. Bounce off kinetic bumpers, slice rogue data orbs, and draft synergistic evolutions.
* **Core Kinematics:**
  * Interactive drag-to-slingshot aiming with trajectory prediction arc.
  * Elastic recoil on release with velocity-aligned squash and stretch ($S_x \times S_y \approx 1$).
  * Dynamic harmonic spring wobble upon wall impacts and ricochets.
  * Procedural facial animation: blinking, directional pupil gaze following touch drag.
* **Mobile Ergonomics:**
  * One-finger flick/slingshot gameplay.
  * Thumb-zone 3-card leveling draft drawer at screen bottom.
  * Safe-area responsive layout adapting smoothly between Portrait (iPhone/Pixel) and Landscape.
  * Haptic vibration on fling, impact, and level-up.
  * Pure procedural WebAudio pops, squishes, and synth bells.
* **Entry Point:** [`games/slime-sling-neon/index.html`](file:///home/dexon/dev/mobile-animation-studio/games/slime-sling-neon/index.html)

#### 2. Kinetic Blade: Neon Slice (`kinetic-blade-slice`)
* **Logline:** Draw blazing kinetic cutting ribbons through swarms of cyber-drones and plasma bolts. Hold to engage relativistic bullet-time stasis, sever enemies in half along dynamic cutting planes, and deflect bolts back with visceral hitstop crunch.
* **Core Kinematics:**
  * Procedural multi-point blade ribbon trails with dual-pass alpha glows and inner white-hot cores.
  * Relativistic Chrono Stasis: holding down pointer or dragging initiates dynamic time-dilation ($0.18\times$ world speed) with lowpass audio sweep.
  * Dynamic cutting plane geometry: severed drones split into two distinct tumbling polygon halves that kick apart with spring momentum.
  * Tactile hitstop micro-freeze (60–80ms) on successful cleaves and deflections.
  * Floating cyber-hilt companion rig with damped harmonic spring orientation.
* **Mobile Ergonomics:**
  * One-finger swipe gestures anywhere on the screen.
  * Thumb-zone 3-card Roguelite Draft modal positioned at screen bottom.
  * Safe-area responsive layout with High-DPI scaling capped at $2.0$ DPR.
  * Pure procedural WebAudio: katana whooshes, metallic cleaves, harmonic deflect chimes, and lowpass stasis sweep.
  * Multi-pattern haptic vibration feedback via `navigator.vibrate`.
* **Entry Point:** [`games/kinetic-blade-slice/index.html`](file:///home/dexon/dev/mobile-animation-studio/games/kinetic-blade-slice/index.html)
